This new app lets you randomly draw the name of one of the users currently in the map.
After installing the app, the Space Admin can run the app and start a lottery by clicking the Draw button.
When the app starts, each user currently in the map receives a number and the drawing starts after 10 seconds.
ZEP Script
App.storage Improvement
The API has been added to synchronize App.storage in different maps in the same Space.
You can bring changes by trying setStorage when storing data and getStorage on another map.
The existing App.storage API is still available.
player.showBuyAlert
An option has been added to allow the map owner to receive revenue that originally would have gone to the app creator.
The default value of payToSpaceOwner is False, and if you set it to True, the revenue will go to the map owner.
New APIs that display various pop-up windows have been added.
showAlert() alert → Confirm
showConfirm() confirm → Confirm & Cancel
showPrompt() prompt → Input menu & Confirm
Tile Effect Improvements
The impassable effect could not be duplicated where you installed other tile effects in the Map Editor, but you can now add impassable effects as ZEP script.
You can display a widget wherever you want with the showWidgetResponsiveanchor.
You can set the top, bottom, left, and right margins as in percentage (%).
Vignette is now available in the mobile version.
Bugs Fixes & Updates
🕹️ Play
The issue where the avatar nickname was shown in white has been fixed. (White to green)
The issue where Low Power Mode turned on abnormally has been fixed.
The issue where the nickname settings menu intermittently appeared although deactivated has been fixed.
The issue where the Space thumbnail and sidebar cover image were not copied when copying a Space has been fixed.
⚙️ Editor
The issue where the outline of the object didn’t disappear when you deleted it by shift+left click has been fixed.
The issue where shortcut keys didn’t work when the keyboard was set to Korean on Mac has been fixed.
📱 Mobile App
The issue where a yellow outline didn’t appear when interacting with an object has been fixed.